PaperGames has released a 45-minute gameplay of Project: The Perceiver. The first trailer’s fantastic swordplay and intriguing mask-based abilities made a great impression last month.
Project: The Perceiver Official Trailer
In a quagmire of endless war, conviction is your only way out.Observe every facet of the world, and witness a kaleidoscope of ideals.Official Trailer: https://t.co/NWkd8fzqO4
#Papergames #OpenWorld— Project: The Perceiver (@Proj_Perceiver) November 10, 2022
PaperGames and 17ZHE Studio are currently developing the Chinese open-world action game The Perceiver. Although no date has been set for release, the game will be available on the PS4 and PS5.
The intriguing teaser trailer for the upcoming open-world action game for the PlayStation was released in November and gave many details about gameplay, plot, and characters.
The player character in the game, referred to as The Avatar, begins the game wearing the Mask of Devotion. This fast and agile figure wields a dao with skilled precision, striking with swift stabs before going on to fluid, acrobatic techniques designed to leave opponents both dazed and dead.
Project: The Perceiver is a multiplatform Chinese open-world action game developed by Papergames' 17ZHE Studio that explores clashing beliefs in a fantasy world.
Official website: https://t.co/AY6OwoxCfS
The game is still under development. Stay tuned for updates! #OpenWorld— Project: The Perceiver (@Proj_Perceiver) November 10, 2022
The gameplay reveals appeared to be a constrained demo that only featured the first step of Project: The Perceiver.
Project: The Perceiver displays parallels to Sekiro: Shadows Die Twice and Ghost of Tsushima
Characters can shatter adversary posture with repeated attacks in Sekiro: Shadows Die Twice’s the gameplay, which has a similar overall aesthetic (or able to have their posture broken if they sit there and hold a block).
A successful block can also expose an opponent to a lethal counterattack that can be amplified using their unique ability resource.
Given that it takes place in a fantasy setting with combat that mainly emphasizes blocking and dodging, Project: The Perceiver appears to lean more toward Sekiro regarding gameplay and plot.
The open environment is just as beautiful as it was in Ghost of Tsushima. Players will see swords clash in ways that showcase the gameplay’s technical elements and may even rival the most famous sword fights in video games.
The discourse in the story portrays competing ideas held by opposing forces, focusing on the metacontextual interpretation of the story through the concept of “play.”
Although the dialogue is undoubtedly a component of the mystery that can appeal to players, it is unknown whether the events of its plot are real or if the fantastical adds a degree of depth to its world.